Latest topics
» At last its here and it looks epic
Today at 10:41 am by dorito777

» Milky way through night vision
Yesterday at 10:21 am by sengoksa

» My Soon to be even more awesome night vision monocular
Yesterday at 4:34 am by sengoksa

» sexy and i know it...
Yesterday at 1:26 am by sengoksa

» CUJO secures major movie role...
Mon May 14, 2012 9:24 pm by dorito777

» Unseen MANIA and CUJO footage (outtake)
Mon May 14, 2012 8:24 pm by dorito777

» ALAN meets JUDGE DREDD...
Mon May 14, 2012 8:19 pm by dorito777

» are you fucking serious ?
Mon May 14, 2012 8:14 pm by dorito777

» Dam I think Im in love with this
Mon May 14, 2012 4:32 am by sengoksa

Navigation
 Portal
 Index
 Memberlist
 Profile
 FAQ
 Search
Search
 
 

Display results as :
 


Rechercher Advanced Search


My Quake live cfg updated with enemy colour changing script

View previous topic View next topic Go down

My Quake live cfg updated with enemy colour changing script

Post  muckyman on Thu Nov 19, 2009 6:13 am

// Replicate cfg - Generated by QUAKE LIVE. Do not modify
unbindall
bind TAB "+scores"
bind r "weapon 2"
bind SPACE "+movedown;+button2;weapon 4"
bind + "sizeup"
bind - "sizedown"
bind 1 "say ^7What is this faggotry..."
bind 2 "say ^7massive FUCK UP...ambushed at ^4QUAD"
bind 3 "say consider yourself ^1FISTED"
bind 4 "say ^4l^7o^4l"
bind 5 "say ^4:^7)"
bind 6 "say ^40^7rly.."
bind 7 "say ^7OMG....^4out noobed"
bind 8 "say ^4OMG ^7and ^4WTF ^7and ^4stuff"
bind 9 "say ^7I am speechless at that stunning display of cowardice and lack of testicular fortitude"
bind 0 "say ^7There are 2 shotguns on this map ^1THIS ONE ^7is mine"
bind = "sizeup"
bind _ "sizedown"
bind a "+moveleft"
bind c "weapon 4"
bind d "+moveright"
seta cg_hudfiles "ui/pyrohudnew.cfg"
bind f "weapon 8;cg_fov 110"
bind e "weapon 6;cg_fov 110"
bind g "dropweapon"
bind h "+chat"
bind k "toggle cg_chatbeep"
bind n "cg_draw2d 1"
bind m "messagemode5"
bind o "cg_forceenemymodel keel/bright"
bind p "+acc"
bind q "+button3;weapon 1;cg_fov 110"
bind s "+back"
bind t "messagemode"
bind w "+forward"
bind y "messagemode2"
bind PAUSE "pause"
bind CTRL "+movedown"
bind SHIFT "+zoom"
bind F1 "vote yes"
bind F2 "vote no"
bind F3 "readyup"
bind F5 "record"
bind F6 "screenshot"
bind F7 "timescale 0.3"
bind F8 "timescale 1"
bind f9 "print ^1FRAPS IS RECORDING"
bind F10 "toggle cg_draw2d"
bind F11 "cg_drawstatus 1;cg_weaponbar 3"
bind F12 "cg_drawstatus 0;cg_weaponbar 0;cg_drawcrosshair 0"
bind MOUSE3 "weapon 5;cg_fov 110"
bind MOUSE1 "+zfire;cg_fov 110"
bind MOUSE2 "+moveup;cg_fov 110"
bind MOUSE4 "weapon 5;cg_fov 110"
bind MOUSE5 "weapon 4;cg_fov 110"
bind MWHEELDOWN "weapon 3;cg_fov 110"
bind MWHEELUP "weapon 7;cg_fov 110"
seta con_notifytime "6"
seta cg_forceenemymodel "keel/bright"
seta setenemycolor "y"
seta sensitivity "3"
seta cl_mouseaccel "2"
seta cl_mouseacceloffset "6"
seta cl_mouseaccelstyle "1"
seta s_musicvolume "0"
seta s_ambient "0"
seta r_fullscreen "1"
seta cg_drawtargetnames "1"
seta cg_drawattacker "1"
seta cg_levelTimerDirection "1"
seta cg_switchOnEmpty "1"
seta cg_oldRocket "0"
seta cg_noProjectileTrail "0"
seta cg_cameraOrbitDelay "50"
seta cg_teamChatsOnly "0"
seta cg_drawFriend "1"
seta cg_enablerespawntimer "1"
seta cg_stats "0"
seta cg_deferPlayers "1"
seta cg_impactsparks "1"
seta cg_drawfullweaponbar "0"
seta cg_lowammoweaponbarwarning "2"
seta cg_teamChatHeight "0"
seta cg_teamChatTime "3000"
seta cg_showmiss "0"
seta cg_nopredict "0"
seta cg_gunZ "0"
seta cg_gunY "0"
seta cg_gunX "0"
seta cg_railTrailTime "400"
seta cg_lagometer "0"
seta cg_crosshair "18"
seta cg_crosshairY "0"
seta cg_crosshairX "0"
seta cg_crosshairBrightness "1"
seta cg_crosshairsize "20"
seta cg_crosshairHealth "0"
seta cg_crosshairPulse "0"
seta cg_drawRewards "1"
seta cg_drawAttacker "0"
seta cg_drawAmmoWarning "1"
seta cg_drawIcons "1"
seta cg_draw3dIcons "1"
seta cg_drawSnapshot "0"
seta cg_drawFPS "0"
seta cg_gibs "10"
seta cg_zoomfov "20"
seta cg_shadows "1"
seta cg_predictItems "1"
seta sex "male"
seta teamtask "0"
seta handicap "100"
seta rate "8000"
seta cl_pitchspeed "140"
seta cl_yawspeed "140"
seta scr_conspeed "3"
seta com_blood "1"
seta web_skipLauncher "1"
seta web_practice_settings_5 "{}"
seta web_practice_settings_4 "{}"
seta web_practice_settings_3 "{}"
seta web_practice_settings_1 "{}"
seta web_practice_gametype "0"
seta team_model "slash/default"
seta team_headmodel "slash/default"
seta snaps "60"
seta headmodel "slash/default"
seta cl_maxpackets "125"
seta cl_allowconsolechat "1"
seta cg_trueLightning "1"
seta cg_oldRail "0"
seta cg_oldPlasma "0"
seta cg_drawStatus "1"
seta cg_crosshairColor "17"
seta r_fullbright "0"
seta r_vertexlight "0"
seta r_inBrowserMode "9"
seta r_picmip "0"
seta cg_draw2D "1"
seta cg_drawgun "3"
seta cg_drawammowarning "1"
seta cg_bob "0"
seta cg_kickScale "0"
seta cg_WeaponBar "3"
seta cg_allowtaunt "1"
seta cg_showvoicetext "1"
seta cg_playvoicechats "1"
seta cg_leveltimerdirection "0"
seta cg_drawtargetnames "1"
seta cg_fov "110"
seta com_allowConsole "1"
seta web_configVersion "4"
seta cg_drawCrosshair "18"
seta m_pitch "-0.022"
seta cl_freelook "1"
seta cg_noTaunts "0"
seta cg_noVoiceText "0"
seta cg_noVoiceChats "0"
seta cg_drawTimer "0"
seta cg_drawTeamOverlay "1"
seta cg_forceModel "0"
seta cg_drawCrosshairNames "1"
seta cg_brassTime "5"
seta cg_scorePlums "0"
seta cg_marks "1"
seta cg_simpleitems "0"
seta cg_autoswitch "0"
seta color2 "1"
seta color1 "1"
seta cg_forceTeamModel ""
seta cg_forceEnemyModel ""
seta cg_impactsparks "1"
seta cg_impactsparkslifetime "1000"
seta cg_impactsparkssize "8"
seta cg_impactsparksvelocity "128"
seta cl_demoRecordMessage "1"
seta cg_chathistorylength "10"

//enemy colour change toggle (unknown author)
bind l "vstr nmy_qlr"

set nmy1 "seta cg_enemyLowerColor 0xFFFFFFFF; seta cg_enemyUpperColor 0xFFFFFFFF; seta cg_enemyHeadColor 0xFFFFFFFF; set nmy_qlr vstr nmy2; echo ^7WHITE"
set nmy2 "seta cg_enemyLowerColor 0xFF0000FF; seta cg_enemyUpperColor 0xFF0000FF; seta cg_enemyHeadColor 0xFF0000FF; set nmy_qlr vstr nmy3; echo ^1RED"
set nmy3 "seta cg_enemyLowerColor 0x00FF00FF; seta cg_enemyUpperColor 0x00FF00FF; seta cg_enemyHeadColor 0x00FF00FF; set nmy_qlr vstr nmy4; echo ^2GREEN"
set nmy4 "seta cg_enemyLowerColor 0x0000FFFF; seta cg_enemyUpperColor 0x0000FFFF; seta cg_enemyHeadColor 0x0000FFFF; set nmy_qlr vstr nmy1; echo ^4BLUE"
set nmy_qlr vstr nmy1





seta clan ""
seta name "^4Mucky^7Man"
seta fov50 "cg_fov 50; set fov vstr fov110"
seta fov110 "cg_fov 110; set fov vstr fov50"
seta fov "vstr fov110"
bind "u" "vstr fov"

//thirdperson demo viewer (thanks to yakumo)
bind KP_INS "toggle r_shownormals"

bind kp_5 "toggle cg_thirdperson;vstr a0;vstr r40"
bind kp_uparrow "vstr closer"
bind kp_downarrow "vstr farther"
bind kp_leftarrow "vstr left"
bind kp_rightarrow "vstr right"

set a0 "cg_thirdpersonangle 0;set left vstr a10;set right vstr a350"
set a10 "cg_thirdpersonangle 10;set left vstr a20;set right vstr a0"
set a20 "cg_thirdpersonangle 20;set left vstr a30;set right vstr a10"
set a30 "cg_thirdpersonangle 30;set left vstr a40;set right vstr a20"
set a40 "cg_thirdpersonangle 40;set left vstr a50;set right vstr a30"
set a50 "cg_thirdpersonangle 50;set left vstr a60;set right vstr a40"
set a60 "cg_thirdpersonangle 60;set left vstr a70;set right vstr a50"
set a70 "cg_thirdpersonangle 70;set left vstr a80;set right vstr a60"
set a80 "cg_thirdpersonangle 80;set left vstr a90;set right vstr a70"
set a90 "cg_thirdpersonangle 90;set left vstr a100;set right vstr a80"
set a100 "cg_thirdpersonangle 100;set left vstr a110;set right vstr a90"
set a110 "cg_thirdpersonangle 110;set left vstr a120;set right vstr a100"
set a120 "cg_thirdpersonangle 120;set left vstr a130;set right vstr a110"
set a130 "cg_thirdpersonangle 130;set left vstr a140;set right vstr a120"
set a140 "cg_thirdpersonangle 140;set left vstr a150;set right vstr a130"
set a150 "cg_thirdpersonangle 150;set left vstr a160;set right vstr a140"
set a160 "cg_thirdpersonangle 160;set left vstr a170;set right vstr a150"
set a170 "cg_thirdpersonangle 170;set left vstr a180;set right vstr a160"
set a180 "cg_thirdpersonangle 180;set left vstr a190;set right vstr a170"
set a190 "cg_thirdpersonangle 190;set left vstr a200;set right vstr a180"
set a200 "cg_thirdpersonangle 200;set left vstr a210;set right vstr a190"
set a210 "cg_thirdpersonangle 210;set left vstr a220;set right vstr a200"
set a220 "cg_thirdpersonangle 220;set left vstr a230;set right vstr a210"
set a230 "cg_thirdpersonangle 230;set left vstr a240;set right vstr a220"
set a240 "cg_thirdpersonangle 240;set left vstr a250;set right vstr a230"
set a250 "cg_thirdpersonangle 250;set left vstr a260;set right vstr a240"
set a260 "cg_thirdpersonangle 260;set left vstr a270;set right vstr a250"
set a270 "cg_thirdpersonangle 270;set left vstr a280;set right vstr a260"
set a280 "cg_thirdpersonangle 280;set left vstr a290;set right vstr a270"
set a290 "cg_thirdpersonangle 290;set left vstr a300;set right vstr a280"
set a300 "cg_thirdpersonangle 300;set left vstr a310;set right vstr a290"
set a310 "cg_thirdpersonangle 310;set left vstr a320;set right vstr a300"
set a320 "cg_thirdpersonangle 320;set left vstr a330;set right vstr a310"
set a330 "cg_thirdpersonangle 330;set left vstr a340;set right vstr a320"
set a340 "cg_thirdpersonangle 340;set left vstr a350;set right vstr a330"
set a350 "cg_thirdpersonangle 350;set left vstr a0;set right vstr a340"
set r5 "cg_thirdpersonrange 5;set farther vstr r10;set closer vstr r500"
set r10 "cg_thirdpersonrange 10;set farther vstr r20;set closer vstr r5"
set r20 "cg_thirdpersonrange 20;set farther vstr r30;set closer vstr r10"
set r30 "cg_thirdpersonrange 30;set farther vstr r40;set closer vstr r20"
set r40 "cg_thirdpersonrange 40;set farther vstr r50;set closer vstr r30"
set r50 "cg_thirdpersonrange 50;set farther vstr r60;set closer vstr r40"
set r60 "cg_thirdpersonrange 60;set farther vstr r70;set closer vstr r50"
set r70 "cg_thirdpersonrange 70;set farther vstr r80;set closer vstr r60"
set r80 "cg_thirdpersonrange 80;set farther vstr r90;set closer vstr r70"
set r90 "cg_thirdpersonrange 90;set farther vstr r100;set closer vstr r80"
set r100 "cg_thirdpersonrange 100;set farther vstr r120;set closer vstr r90"
set r120 "cg_thirdpersonrange 120;set farther vstr r140;set closer vstr r100"
set r140 "cg_thirdpersonrange 140;set farther vstr r160;set closer vstr r120"
set r160 "cg_thirdpersonrange 160;set farther vstr r180;set closer vstr r140"
set r180 "cg_thirdpersonrange 180;set farther vstr r200;set closer vstr r160"
set r200 "cg_thirdpersonrange 200;set farther vstr r220;set closer vstr r180"
set r220 "cg_thirdpersonrange 220;set farther vstr r240;set closer vstr r200"
set r240 "cg_thirdpersonrange 240;set farther vstr r260;set closer vstr r220"
set r260 "cg_thirdpersonrange 260;set farther vstr r280;set closer vstr r240"
set r280 "cg_thirdpersonrange 280;set farther vstr r300;set closer vstr r260"
set r300 "cg_thirdpersonrange 300;set farther vstr r350;set closer vstr r280"
set r350 "cg_thirdpersonrange 350;set farther vstr r400;set closer vstr r300"
set r400 "cg_thirdpersonrange 400;set farther vstr r500;set closer vstr r350"
set r500 "cg_thirdpersonrange 500;set farther vstr r5;set closer vstr r400"

//accuracy toggle (thanks to yakumo)
set accToggle "vstr accOn"
set accon "+acc;set accToggle vstr accOff"
set accoff "-acc;set accToggle vstr accOn"
bind p "vstr acctoggle"

// Crosshair script (thanks to yakumo)
// ------------------------------- +zFire script --------------------------------------------------------------------------------
// This script lets you alter what +zfire does for the lg, +zfire is used to replace any bind that was just to "+attack" before
// you need either _zFireOn or _zFireOff in all weapon binds for it to work properly
// so I only want it to change my crosshair as i fire with the LG, so all weapons other than the LG use _zFireOff

alias nop "" //this is intentionally empty!!
alias +attack2 "+attack;alias +attack2 nop" //these are only useful to enable up to TWO different keys to be used for fire
alias -attack2 "-attack;alias +attack2 +attack" //withotu hem conflicting with each other causing lockups (as often)


alias loadFireSettings "cg_crosshairSize 16"// 109 105 //put all lg changes here, crosshair, sens, fov etc / sens 0.968 (3500dpi)

alias loadDefWeapSettings "cg_crosshairSize 8" //115 put default weapon config here chrosshair settings, and sens/fov etc etc if you want


alias -zfire "-attack2;loadDefWeapSettings;" //changes back to all default weaponsettings
alias +zfire "+attack2;" //setup +zfire or you wouldn't be able to fire or change who you spectate until you change a weapon.

alias zFirePt2 "+attack2;loadFireSettings" //2nd stage alias as otherwise you can't script more than one thing to change in an alias, loads al lg settings.

alias _zFireOn "alias +zfire zFirePt2;"
alias _zFireOff "alias +zfire +attack2;loadDefWeapSettings" //do NOT call -zfire as it uses -attack it would stop next weapon firing, if fire as held during a change
// just revert reset +zfire to +attack only and as this is called on weapon change, loadDefWeapSettings too.

_zFireOn //calling this here to turns zfire on for muckyman so it's always going to do different crosshairs when firing
//otherwise you'd normally put _zfireOn on weapons you want it for, and _zfireOff on weapons you don't want it for.,


Last edited by muckyman on Tue Feb 22, 2011 4:41 am; edited 1 time in total

muckyman
Admin
Admin

Posts: 1912
Join date: 2009-11-14
Age: 46
Location: Hull UK

http://themuckyplace.forumotion.com

Back to top Go down

Re: My Quake live cfg updated with enemy colour changing script

Post  DeaD_0nE on Fri Feb 05, 2010 8:12 am

You forgot this one mucky................


seta cg_pitchtent "1"


Very Happy

DeaD_0nE
quake God
quake God

Posts: 107
Join date: 2009-12-27
Age: 55
Location: UK

Back to top Go down

Re: My Quake live cfg updated with enemy colour changing script

Post  muckyman on Sat Feb 06, 2010 1:15 am

DeaD_0nE wrote:You forgot this one mucky................


seta cg_pitchtent "1"


Very Happy

lol!

_________________
Quake Live profile | My Youtube Channel | my animated wallpapers




muckyman
Admin
Admin

Posts: 1912
Join date: 2009-11-14
Age: 46
Location: Hull UK

http://themuckyplace.forumotion.com

Back to top Go down

Re: My Quake live cfg updated with enemy colour changing script

Post  DeaD_0nE on Sat Feb 06, 2010 2:00 am

I thought you'd like that one


Basketball

DeaD_0nE
quake God
quake God

Posts: 107
Join date: 2009-12-27
Age: 55
Location: UK

Back to top Go down

Re: My Quake live cfg updated with enemy colour changing script

Post  muckyman on Tue Feb 22, 2011 4:45 am

Crosshair now changes size when holding fire button.Thanks yakumo.

_________________
Quake Live profile | My Youtube Channel | my animated wallpapers




muckyman
Admin
Admin

Posts: 1912
Join date: 2009-11-14
Age: 46
Location: Hull UK

http://themuckyplace.forumotion.com

Back to top Go down

GOD NO

Post  cujoway on Tue Feb 22, 2011 9:44 am

thats a truly awful setup...mine far superior

// Replicate cfg - Generated by QUAKE LIVE. Do not modify
unbindall
bind TAB "+scores"
bind ENTER "+button2"
bind SPACE "messagemode"
bind + "sizeup"
bind - "sizedown"
bind 1 "weapon 1"
bind 2 "weapon 2"
bind 3 "weapon 3"
bind 4 "weapon 4"
bind 5 "weapon 5"
bind 6 "weapon 6"
bind 7 "weapon 7"
bind 8 "weapon 8"
bind 9 "weapon 9"
bind = "sizeup"
bind _ "sizedown"
bind a "+moveleft"
bind c "weapon 9"
bind d "+moveright"
bind e "weapon 6"
bind f "weapon 8"
bind g "dropweapon"
bind h "+chat"
bind q "weapon 5"
bind r "weapon 7"
bind s "+back"
bind t "messagemode"
bind w "+forward"
bind y "messagemode2"
bind PAUSE "pause"
bind UPARROW "+forward"
bind DOWNARROW "+back"
bind LEFTARROW "+moveleft"
bind RIGHTARROW "+moveright"
bind CTRL "weapnext"
bind SHIFT "weapon 3"
bind F1 "vote yes"
bind F2 "vote no"
bind F3 "readyup"
bind F4 "say ^6BILLY ^3BILLY ^6MUCKY^3MAN ^6YAK^3UMO ^6MEAD^3OWS ^6DEPUTY^3DAWG ^6JOOP^3STA"
bind F5 "say ^6UNICYCLES ^7ARE ^7AWESOME "
bind F11 "screenshot"
bind KP_END "readyup"
bind KP_INS "+movedown"
bind MOUSE1 "+attack"
bind MOUSE2 "+moveup"
bind MOUSE3 "weapon 1"
bind MWHEELDOWN "weapon 5"
bind MWHEELUP "weapon 7"
seta cg_zoomToggle "0"
seta cg_zoomSensitivity "1"
seta cg_zoomScaling "1"
seta cg_zoomOutOnDeath "1"
seta cg_zoomfov "22.5"
seta cg_weaponColor_grenade "0x007000FF"
seta cg_weaponBar "1"
seta cg_trueShotgun "0"
seta cg_trueLightning "1"
seta cg_teamUpperColor "0x808080FF"
seta cg_teamLowerColor "0x808080FF"
seta cg_teamHeadColor "0x808080FF"
seta cg_teamChatTime "3000"
seta cg_teamChatsOnly "0"
seta cg_teamChatHeight "0"
seta cg_stats "1"
seta cg_speedometer "0"
seta cg_smokeRadius_haste "8"
seta cg_smokeRadius_flight "8"
seta cg_smokeRadius_dust "24"
seta cg_simpleItemsRadius "15"
seta cg_showVoiceText "1"
seta cg_showmiss "0"
seta cg_selfOnTeamOverlay "0"
seta cg_screenDamageAlpha_Team "200"
seta cg_screenDamageAlpha "200"
seta cg_screenDamage_Team "0x700000C8"
seta cg_screenDamage_Self "0x00000000"
seta cg_screenDamage "0x700000C8"
seta cg_rocketStyle "1"
seta cg_respawnTimerY "100"
seta cg_respawnTimerX "10"
seta cg_railTrailTime "400"
seta cg_railStyle "1"
seta cg_playVoiceChats "1"
seta cg_playTeamVO "1"
seta cg_playerNames "1"
seta cg_plasmaStyle "1"
seta cg_nopredict "0"
seta cg_lowAmmoWarningPercentile "0.20"
seta cg_lightningImpactCap "192"
seta cg_levelTimerDirection "1"
seta cg_lagometer "0"
seta cg_itemFx "7"
seta cg_impactSparksSize "0"
seta cg_gunZ "0"
seta cg_gunY "0"
seta cg_gunX "0"
seta cg_gibs "0"
seta cg_forceTeamWeaponColor "0"
seta cg_forceRedTeamModel ""
seta cg_forceEnemyWeaponColor "0"
seta cg_forceDrawCrosshair "0"
seta cg_forceBlueTeamModel ""
seta cg_enemyUpperColor "0x2a8000FF"
seta cg_enemyLowerColor "0x2a8000FF"
seta cg_enemyHeadColor "0x2a8000FF"
seta cg_drawTeamOverlayY "0"
seta cg_drawTeamOverlayX "0"
seta cg_drawTeamOverlayOpacity "0.75"
seta cg_drawStatus "1"
seta cg_drawSnapshot "0"
seta cg_drawRewards "1"
seta cg_drawItemPickups "3"
seta cg_drawIcons "1"
seta cg_drawFullWeaponBar "1"
seta cg_drawFriend "1"
seta cg_drawFragMessages "1"
seta cg_drawFPS "0"
seta cg_drawCrosshairTeamHealthSize "0.12f"
seta cg_drawCrosshairTeamHealth "2"
seta cg_drawCrosshairNamesOpacity "0.75"
seta cg_drawAttacker "0"
seta cg_draw3dIcons "1"
seta cg_draw2D "1"
seta cg_deferPlayers "1"
seta cg_deadBodyColor "0x101010FF"
seta cg_crosshairY "0"
seta cg_crosshairX "0"
seta cg_crosshairSize "24"
seta cg_crosshairPulse "1"
seta cg_crosshairHitTime "100"
seta cg_crosshairHitStyle "2"
seta cg_crosshairHitColor "1"
seta cg_crosshairHealth "0"
seta cg_crosshairBrightness "1"
seta cg_clanOnTeamOverlay "0"
seta cg_chatHistoryLength "6"
seta cg_cameraOrbitDelay "50"
seta cg_hudFiles "ui/hud.txt"
seta r_gl_reserved "1"
seta r_gl_renderer "GeForce 8800 GS/PCI/SSE2"
seta r_gl_vendor "NVIDIA Corporation"
seta r_ambientScale "10"
seta r_fastSkyColor "0x000000"
seta cg_predictItems "1"
seta sex "male"
seta teamtask "0"
seta handicap "100"
seta cl_demoRecordMessage "1"
seta cl_mouseAccelOffset "5"
seta cl_mouseAccelStyle "0"
seta cl_mouseAccel "0"
seta cl_maxpackets "63"
seta con_speed "3"
seta con_opacity "0.75"
seta con_height "0.5"
seta con_background "1"
seta cg_crosshairColor "1"
seta cg_buzzerSound "0"
seta s_ambient "0"
seta cg_hitBeep "1"
seta cg_chatbeep "0"
seta cg_teamChatBeep "0"
seta cg_shadows "0"
seta cg_waterWarp "0"
seta cg_smoke_SG "0"
seta cg_smokeRadius_GL "0"
seta cg_smokeRadius_RL "0"
seta cg_smokeRadius_NG "0"
seta cg_lightningImpact "0"
seta cg_lightningStyle "4"
seta cg_bubbleTrail "0"
seta cg_impactMarkTime "10000.000000"
seta cg_marks "0.000000"
seta cg_muzzleFlash "0"
seta team_headmodel "anarki/default"
seta team_model "anarki/default"
seta headmodel "anarki/default"
seta web_practice_gametype "0"
seta web_practice_settings_5 "{}"
seta web_practice_settings_4 "{}"
seta web_practice_settings_3 "{}"
seta web_practice_settings_1 "{}"
seta web_home ""
seta cg_drawGun "2"
seta cg_deadBodyDarken "1"
seta cg_allowTaunt "0"
seta cg_impactSparksVelocity "0"
seta cg_impactSparksLifetime "1000.000000"
seta cg_impactSparks "0.000000"
seta cg_simpleItems "1"
seta cg_lowAmmoWarningSound "0.000000"
seta cg_lowAmmoWeaponBarWarning "1.000000"
seta cg_drawAmmoWarning "0.000000"
seta cg_switchToEmpty "0"
seta cg_switchOnEmpty "1"
seta cg_kickScale "0"
seta cg_bob "0"
seta cg_autoAction "1"
seta cl_allowConsoleChat "1"
seta com_allowConsole "1"
seta rate "16000"
seta r_fullbright "1.000000"
seta r_vertexlight "0.000000"
seta r_inBrowserMode "9"
seta r_picmip "10"
seta cg_fov "110.00"
seta web_configVersion "8"
seta cg_drawCrosshair "2"
seta m_pitch "0.022"
seta cl_freelook "1"
seta cg_drawTeamOverlay "1"
seta r_fastsky "1"
seta cg_drawCrosshairNames "1"
seta cg_brassTime "0"
seta cg_scorePlums "1"
seta cg_autoswitch "0"
seta color2 "25"
seta color1 "7"
seta cg_forceTeamModel ""
seta cg_forceEnemyModel "keel/bright"
seta model "anarki/default"
seta name "^6BULLY^3BULLY"
seta session7 "0 825 0 0 0 0 0 0 0 0 0 0"
seta session6 "0 825 0 0 0 0 0 0 0 0 0 0"
seta session5 "0 800 0 0 0 0 0 0 0 0 0 0"
seta session4 "0 800 0 0 0 0 0 0 0 0 0 0"
seta session3 "0 600 0 0 0 0 0 0 0 0 0 0"
seta session2 "0 600 0 0 0 0 0 0 0 0 0 0"
seta session1 "0 600 0 0 0 0 0 3 0 0 0 0"
seta session0 "0 300 0 0 0 0 0 0 0 0 0 0"
seta in_nograb "0"

cujoway
quake God
quake God

Posts: 478
Join date: 2009-11-18
Age: 61
Location: in bed coughing

Back to top Go down

Re: My Quake live cfg updated with enemy colour changing script

Post  muckyman on Tue Feb 22, 2011 9:41 pm

seta cg_impactSparksLifetime "1000.000000"
seta cg_impactSparks "0.000000

makes no sense,why have lifetime 1000 when they are turned off ?

also... lol! @ cg_scoreplums 1.....all those shitty floating numbers on corpses.

_________________
Quake Live profile | My Youtube Channel | my animated wallpapers




muckyman
Admin
Admin

Posts: 1912
Join date: 2009-11-14
Age: 46
Location: Hull UK

http://themuckyplace.forumotion.com

Back to top Go down

Re: My Quake live cfg updated with enemy colour changing script

Post  cujoway on Wed Feb 23, 2011 7:29 am

you have an inverted mouse....pfftt

cujoway
quake God
quake God

Posts: 478
Join date: 2009-11-18
Age: 61
Location: in bed coughing

Back to top Go down

Re: My Quake live cfg updated with enemy colour changing script

Post  muckyman on Wed Feb 23, 2011 9:47 pm

cujoway wrote:you have an inverted mouse....pfftt


You have an inverted brain...

_________________
Quake Live profile | My Youtube Channel | my animated wallpapers




muckyman
Admin
Admin

Posts: 1912
Join date: 2009-11-14
Age: 46
Location: Hull UK

http://themuckyplace.forumotion.com

Back to top Go down

Re: My Quake live cfg updated with enemy colour changing script

Post  cujoway on Thu Feb 24, 2011 3:24 am

its a work in process cunt
am learning as i go along
i cant lower myself like some to get yakumo to do it for me affraid

cujoway
quake God
quake God

Posts: 478
Join date: 2009-11-18
Age: 61
Location: in bed coughing

Back to top Go down

Re: My Quake live cfg updated with enemy colour changing script

Post  muckyman on Thu Feb 24, 2011 10:00 pm


_________________
Quake Live profile | My Youtube Channel | my animated wallpapers




muckyman
Admin
Admin

Posts: 1912
Join date: 2009-11-14
Age: 46
Location: Hull UK

http://themuckyplace.forumotion.com

Back to top Go down

View previous topic View next topic Back to top

- Similar topics

Permissions in this forum:
You cannot reply to topics in this forum