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My Quake live cfg updated with enemy colour changing script
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My Quake live cfg updated with enemy colour changing script
// Replicate cfg - Generated by QUAKE LIVE. Do not modify
unbindall
bind TAB "+scores"
bind r "weapon 2"
bind SPACE "+movedown;+button2;weapon 4"
bind + "sizeup"
bind - "sizedown"
bind 1 "say ^7What is this faggotry..."
bind 2 "say ^7massive FUCK UP...ambushed at ^4QUAD"
bind 3 "say consider yourself ^1FISTED"
bind 4 "say ^4l^7o^4l"
bind 5 "say ^4:^7)"
bind 6 "say ^40^7rly.."
bind 7 "say ^7OMG....^4out noobed"
bind 8 "say ^4OMG ^7and ^4WTF ^7and ^4stuff"
bind 9 "say ^7I am speechless at that stunning display of cowardice and lack of testicular fortitude"
bind 0 "say ^7There are 2 shotguns on this map ^1THIS ONE ^7is mine"
bind = "sizeup"
bind _ "sizedown"
bind a "+moveleft"
bind c "weapon 4"
bind d "+moveright"
seta cg_hudfiles "ui/pyrohudnew.cfg"
bind f "weapon 8;cg_fov 110"
bind e "weapon 6;cg_fov 110"
bind g "dropweapon"
bind h "+chat"
bind k "toggle cg_chatbeep"
bind n "cg_draw2d 1"
bind m "messagemode5"
bind o "cg_forceenemymodel keel/bright"
bind p "+acc"
bind q "+button3;weapon 1;cg_fov 110"
bind s "+back"
bind t "messagemode"
bind w "+forward"
bind y "messagemode2"
bind PAUSE "pause"
bind CTRL "+movedown"
bind SHIFT "+zoom"
bind F1 "vote yes"
bind F2 "vote no"
bind F3 "readyup"
bind F5 "record"
bind F6 "screenshot"
bind F7 "timescale 0.3"
bind F8 "timescale 1"
bind f9 "print ^1FRAPS IS RECORDING"
bind F10 "toggle cg_draw2d"
bind F11 "cg_drawstatus 1;cg_weaponbar 3"
bind F12 "cg_drawstatus 0;cg_weaponbar 0;cg_drawcrosshair 0"
bind MOUSE3 "weapon 5;cg_fov 110"
bind MOUSE1 "+zfire;cg_fov 110"
bind MOUSE2 "+moveup;cg_fov 110"
bind MOUSE4 "weapon 5;cg_fov 110"
bind MOUSE5 "weapon 4;cg_fov 110"
bind MWHEELDOWN "weapon 3;cg_fov 110"
bind MWHEELUP "weapon 7;cg_fov 110"
seta con_notifytime "6"
seta cg_forceenemymodel "keel/bright"
seta setenemycolor "y"
seta sensitivity "3"
seta cl_mouseaccel "2"
seta cl_mouseacceloffset "6"
seta cl_mouseaccelstyle "1"
seta s_musicvolume "0"
seta s_ambient "0"
seta r_fullscreen "1"
seta cg_drawtargetnames "1"
seta cg_drawattacker "1"
seta cg_levelTimerDirection "1"
seta cg_switchOnEmpty "1"
seta cg_oldRocket "0"
seta cg_noProjectileTrail "0"
seta cg_cameraOrbitDelay "50"
seta cg_teamChatsOnly "0"
seta cg_drawFriend "1"
seta cg_enablerespawntimer "1"
seta cg_stats "0"
seta cg_deferPlayers "1"
seta cg_impactsparks "1"
seta cg_drawfullweaponbar "0"
seta cg_lowammoweaponbarwarning "2"
seta cg_teamChatHeight "0"
seta cg_teamChatTime "3000"
seta cg_showmiss "0"
seta cg_nopredict "0"
seta cg_gunZ "0"
seta cg_gunY "0"
seta cg_gunX "0"
seta cg_railTrailTime "400"
seta cg_lagometer "0"
seta cg_crosshair "18"
seta cg_crosshairY "0"
seta cg_crosshairX "0"
seta cg_crosshairBrightness "1"
seta cg_crosshairsize "20"
seta cg_crosshairHealth "0"
seta cg_crosshairPulse "0"
seta cg_drawRewards "1"
seta cg_drawAttacker "0"
seta cg_drawAmmoWarning "1"
seta cg_drawIcons "1"
seta cg_draw3dIcons "1"
seta cg_drawSnapshot "0"
seta cg_drawFPS "0"
seta cg_gibs "10"
seta cg_zoomfov "20"
seta cg_shadows "1"
seta cg_predictItems "1"
seta sex "male"
seta teamtask "0"
seta handicap "100"
seta rate "8000"
seta cl_pitchspeed "140"
seta cl_yawspeed "140"
seta scr_conspeed "3"
seta com_blood "1"
seta web_skipLauncher "1"
seta web_practice_settings_5 "{}"
seta web_practice_settings_4 "{}"
seta web_practice_settings_3 "{}"
seta web_practice_settings_1 "{}"
seta web_practice_gametype "0"
seta team_model "slash/default"
seta team_headmodel "slash/default"
seta snaps "60"
seta headmodel "slash/default"
seta cl_maxpackets "125"
seta cl_allowconsolechat "1"
seta cg_trueLightning "1"
seta cg_oldRail "0"
seta cg_oldPlasma "0"
seta cg_drawStatus "1"
seta cg_crosshairColor "17"
seta r_fullbright "0"
seta r_vertexlight "0"
seta r_inBrowserMode "9"
seta r_picmip "0"
seta cg_draw2D "1"
seta cg_drawgun "3"
seta cg_drawammowarning "1"
seta cg_bob "0"
seta cg_kickScale "0"
seta cg_WeaponBar "3"
seta cg_allowtaunt "1"
seta cg_showvoicetext "1"
seta cg_playvoicechats "1"
seta cg_leveltimerdirection "0"
seta cg_drawtargetnames "1"
seta cg_fov "110"
seta com_allowConsole "1"
seta web_configVersion "4"
seta cg_drawCrosshair "18"
seta m_pitch "-0.022"
seta cl_freelook "1"
seta cg_noTaunts "0"
seta cg_noVoiceText "0"
seta cg_noVoiceChats "0"
seta cg_drawTimer "0"
seta cg_drawTeamOverlay "1"
seta cg_forceModel "0"
seta cg_drawCrosshairNames "1"
seta cg_brassTime "5"
seta cg_scorePlums "0"
seta cg_marks "1"
seta cg_simpleitems "0"
seta cg_autoswitch "0"
seta color2 "1"
seta color1 "1"
seta cg_forceTeamModel ""
seta cg_forceEnemyModel ""
seta cg_impactsparks "1"
seta cg_impactsparkslifetime "1000"
seta cg_impactsparkssize "8"
seta cg_impactsparksvelocity "128"
seta cl_demoRecordMessage "1"
seta cg_chathistorylength "10"
//enemy colour change toggle (unknown author)
bind l "vstr nmy_qlr"
set nmy1 "seta cg_enemyLowerColor 0xFFFFFFFF; seta cg_enemyUpperColor 0xFFFFFFFF; seta cg_enemyHeadColor 0xFFFFFFFF; set nmy_qlr vstr nmy2; echo ^7WHITE"
set nmy2 "seta cg_enemyLowerColor 0xFF0000FF; seta cg_enemyUpperColor 0xFF0000FF; seta cg_enemyHeadColor 0xFF0000FF; set nmy_qlr vstr nmy3; echo ^1RED"
set nmy3 "seta cg_enemyLowerColor 0x00FF00FF; seta cg_enemyUpperColor 0x00FF00FF; seta cg_enemyHeadColor 0x00FF00FF; set nmy_qlr vstr nmy4; echo ^2GREEN"
set nmy4 "seta cg_enemyLowerColor 0x0000FFFF; seta cg_enemyUpperColor 0x0000FFFF; seta cg_enemyHeadColor 0x0000FFFF; set nmy_qlr vstr nmy1; echo ^4BLUE"
set nmy_qlr vstr nmy1
seta clan ""
seta name "^4Mucky^7Man"
seta fov50 "cg_fov 50; set fov vstr fov110"
seta fov110 "cg_fov 110; set fov vstr fov50"
seta fov "vstr fov110"
bind "u" "vstr fov"
//thirdperson demo viewer (thanks to yakumo)
bind KP_INS "toggle r_shownormals"
bind kp_5 "toggle cg_thirdperson;vstr a0;vstr r40"
bind kp_uparrow "vstr closer"
bind kp_downarrow "vstr farther"
bind kp_leftarrow "vstr left"
bind kp_rightarrow "vstr right"
set a0 "cg_thirdpersonangle 0;set left vstr a10;set right vstr a350"
set a10 "cg_thirdpersonangle 10;set left vstr a20;set right vstr a0"
set a20 "cg_thirdpersonangle 20;set left vstr a30;set right vstr a10"
set a30 "cg_thirdpersonangle 30;set left vstr a40;set right vstr a20"
set a40 "cg_thirdpersonangle 40;set left vstr a50;set right vstr a30"
set a50 "cg_thirdpersonangle 50;set left vstr a60;set right vstr a40"
set a60 "cg_thirdpersonangle 60;set left vstr a70;set right vstr a50"
set a70 "cg_thirdpersonangle 70;set left vstr a80;set right vstr a60"
set a80 "cg_thirdpersonangle 80;set left vstr a90;set right vstr a70"
set a90 "cg_thirdpersonangle 90;set left vstr a100;set right vstr a80"
set a100 "cg_thirdpersonangle 100;set left vstr a110;set right vstr a90"
set a110 "cg_thirdpersonangle 110;set left vstr a120;set right vstr a100"
set a120 "cg_thirdpersonangle 120;set left vstr a130;set right vstr a110"
set a130 "cg_thirdpersonangle 130;set left vstr a140;set right vstr a120"
set a140 "cg_thirdpersonangle 140;set left vstr a150;set right vstr a130"
set a150 "cg_thirdpersonangle 150;set left vstr a160;set right vstr a140"
set a160 "cg_thirdpersonangle 160;set left vstr a170;set right vstr a150"
set a170 "cg_thirdpersonangle 170;set left vstr a180;set right vstr a160"
set a180 "cg_thirdpersonangle 180;set left vstr a190;set right vstr a170"
set a190 "cg_thirdpersonangle 190;set left vstr a200;set right vstr a180"
set a200 "cg_thirdpersonangle 200;set left vstr a210;set right vstr a190"
set a210 "cg_thirdpersonangle 210;set left vstr a220;set right vstr a200"
set a220 "cg_thirdpersonangle 220;set left vstr a230;set right vstr a210"
set a230 "cg_thirdpersonangle 230;set left vstr a240;set right vstr a220"
set a240 "cg_thirdpersonangle 240;set left vstr a250;set right vstr a230"
set a250 "cg_thirdpersonangle 250;set left vstr a260;set right vstr a240"
set a260 "cg_thirdpersonangle 260;set left vstr a270;set right vstr a250"
set a270 "cg_thirdpersonangle 270;set left vstr a280;set right vstr a260"
set a280 "cg_thirdpersonangle 280;set left vstr a290;set right vstr a270"
set a290 "cg_thirdpersonangle 290;set left vstr a300;set right vstr a280"
set a300 "cg_thirdpersonangle 300;set left vstr a310;set right vstr a290"
set a310 "cg_thirdpersonangle 310;set left vstr a320;set right vstr a300"
set a320 "cg_thirdpersonangle 320;set left vstr a330;set right vstr a310"
set a330 "cg_thirdpersonangle 330;set left vstr a340;set right vstr a320"
set a340 "cg_thirdpersonangle 340;set left vstr a350;set right vstr a330"
set a350 "cg_thirdpersonangle 350;set left vstr a0;set right vstr a340"
set r5 "cg_thirdpersonrange 5;set farther vstr r10;set closer vstr r500"
set r10 "cg_thirdpersonrange 10;set farther vstr r20;set closer vstr r5"
set r20 "cg_thirdpersonrange 20;set farther vstr r30;set closer vstr r10"
set r30 "cg_thirdpersonrange 30;set farther vstr r40;set closer vstr r20"
set r40 "cg_thirdpersonrange 40;set farther vstr r50;set closer vstr r30"
set r50 "cg_thirdpersonrange 50;set farther vstr r60;set closer vstr r40"
set r60 "cg_thirdpersonrange 60;set farther vstr r70;set closer vstr r50"
set r70 "cg_thirdpersonrange 70;set farther vstr r80;set closer vstr r60"
set r80 "cg_thirdpersonrange 80;set farther vstr r90;set closer vstr r70"
set r90 "cg_thirdpersonrange 90;set farther vstr r100;set closer vstr r80"
set r100 "cg_thirdpersonrange 100;set farther vstr r120;set closer vstr r90"
set r120 "cg_thirdpersonrange 120;set farther vstr r140;set closer vstr r100"
set r140 "cg_thirdpersonrange 140;set farther vstr r160;set closer vstr r120"
set r160 "cg_thirdpersonrange 160;set farther vstr r180;set closer vstr r140"
set r180 "cg_thirdpersonrange 180;set farther vstr r200;set closer vstr r160"
set r200 "cg_thirdpersonrange 200;set farther vstr r220;set closer vstr r180"
set r220 "cg_thirdpersonrange 220;set farther vstr r240;set closer vstr r200"
set r240 "cg_thirdpersonrange 240;set farther vstr r260;set closer vstr r220"
set r260 "cg_thirdpersonrange 260;set farther vstr r280;set closer vstr r240"
set r280 "cg_thirdpersonrange 280;set farther vstr r300;set closer vstr r260"
set r300 "cg_thirdpersonrange 300;set farther vstr r350;set closer vstr r280"
set r350 "cg_thirdpersonrange 350;set farther vstr r400;set closer vstr r300"
set r400 "cg_thirdpersonrange 400;set farther vstr r500;set closer vstr r350"
set r500 "cg_thirdpersonrange 500;set farther vstr r5;set closer vstr r400"
//accuracy toggle (thanks to yakumo)
set accToggle "vstr accOn"
set accon "+acc;set accToggle vstr accOff"
set accoff "-acc;set accToggle vstr accOn"
bind p "vstr acctoggle"
// Crosshair script (thanks to yakumo)
// ------------------------------- +zFire script --------------------------------------------------------------------------------
// This script lets you alter what +zfire does for the lg, +zfire is used to replace any bind that was just to "+attack" before
// you need either _zFireOn or _zFireOff in all weapon binds for it to work properly
// so I only want it to change my crosshair as i fire with the LG, so all weapons other than the LG use _zFireOff
alias nop "" //this is intentionally empty!!
alias +attack2 "+attack;alias +attack2 nop" //these are only useful to enable up to TWO different keys to be used for fire
alias -attack2 "-attack;alias +attack2 +attack" //withotu hem conflicting with each other causing lockups (as often)
alias loadFireSettings "cg_crosshairSize 16"// 109 105 //put all lg changes here, crosshair, sens, fov etc / sens 0.968 (3500dpi)
alias loadDefWeapSettings "cg_crosshairSize 8" //115 put default weapon config here chrosshair settings, and sens/fov etc etc if you want
alias -zfire "-attack2;loadDefWeapSettings;" //changes back to all default weaponsettings
alias +zfire "+attack2;" //setup +zfire or you wouldn't be able to fire or change who you spectate until you change a weapon.
alias zFirePt2 "+attack2;loadFireSettings" //2nd stage alias as otherwise you can't script more than one thing to change in an alias, loads al lg settings.
alias _zFireOn "alias +zfire zFirePt2;"
alias _zFireOff "alias +zfire +attack2;loadDefWeapSettings" //do NOT call -zfire as it uses -attack it would stop next weapon firing, if fire as held during a change
// just revert reset +zfire to +attack only and as this is called on weapon change, loadDefWeapSettings too.
_zFireOn //calling this here to turns zfire on for muckyman so it's always going to do different crosshairs when firing
//otherwise you'd normally put _zfireOn on weapons you want it for, and _zfireOff on weapons you don't want it for.,
unbindall
bind TAB "+scores"
bind r "weapon 2"
bind SPACE "+movedown;+button2;weapon 4"
bind + "sizeup"
bind - "sizedown"
bind 1 "say ^7What is this faggotry..."
bind 2 "say ^7massive FUCK UP...ambushed at ^4QUAD"
bind 3 "say consider yourself ^1FISTED"
bind 4 "say ^4l^7o^4l"
bind 5 "say ^4:^7)"
bind 6 "say ^40^7rly.."
bind 7 "say ^7OMG....^4out noobed"
bind 8 "say ^4OMG ^7and ^4WTF ^7and ^4stuff"
bind 9 "say ^7I am speechless at that stunning display of cowardice and lack of testicular fortitude"
bind 0 "say ^7There are 2 shotguns on this map ^1THIS ONE ^7is mine"
bind = "sizeup"
bind _ "sizedown"
bind a "+moveleft"
bind c "weapon 4"
bind d "+moveright"
seta cg_hudfiles "ui/pyrohudnew.cfg"
bind f "weapon 8;cg_fov 110"
bind e "weapon 6;cg_fov 110"
bind g "dropweapon"
bind h "+chat"
bind k "toggle cg_chatbeep"
bind n "cg_draw2d 1"
bind m "messagemode5"
bind o "cg_forceenemymodel keel/bright"
bind p "+acc"
bind q "+button3;weapon 1;cg_fov 110"
bind s "+back"
bind t "messagemode"
bind w "+forward"
bind y "messagemode2"
bind PAUSE "pause"
bind CTRL "+movedown"
bind SHIFT "+zoom"
bind F1 "vote yes"
bind F2 "vote no"
bind F3 "readyup"
bind F5 "record"
bind F6 "screenshot"
bind F7 "timescale 0.3"
bind F8 "timescale 1"
bind f9 "print ^1FRAPS IS RECORDING"
bind F10 "toggle cg_draw2d"
bind F11 "cg_drawstatus 1;cg_weaponbar 3"
bind F12 "cg_drawstatus 0;cg_weaponbar 0;cg_drawcrosshair 0"
bind MOUSE3 "weapon 5;cg_fov 110"
bind MOUSE1 "+zfire;cg_fov 110"
bind MOUSE2 "+moveup;cg_fov 110"
bind MOUSE4 "weapon 5;cg_fov 110"
bind MOUSE5 "weapon 4;cg_fov 110"
bind MWHEELDOWN "weapon 3;cg_fov 110"
bind MWHEELUP "weapon 7;cg_fov 110"
seta con_notifytime "6"
seta cg_forceenemymodel "keel/bright"
seta setenemycolor "y"
seta sensitivity "3"
seta cl_mouseaccel "2"
seta cl_mouseacceloffset "6"
seta cl_mouseaccelstyle "1"
seta s_musicvolume "0"
seta s_ambient "0"
seta r_fullscreen "1"
seta cg_drawtargetnames "1"
seta cg_drawattacker "1"
seta cg_levelTimerDirection "1"
seta cg_switchOnEmpty "1"
seta cg_oldRocket "0"
seta cg_noProjectileTrail "0"
seta cg_cameraOrbitDelay "50"
seta cg_teamChatsOnly "0"
seta cg_drawFriend "1"
seta cg_enablerespawntimer "1"
seta cg_stats "0"
seta cg_deferPlayers "1"
seta cg_impactsparks "1"
seta cg_drawfullweaponbar "0"
seta cg_lowammoweaponbarwarning "2"
seta cg_teamChatHeight "0"
seta cg_teamChatTime "3000"
seta cg_showmiss "0"
seta cg_nopredict "0"
seta cg_gunZ "0"
seta cg_gunY "0"
seta cg_gunX "0"
seta cg_railTrailTime "400"
seta cg_lagometer "0"
seta cg_crosshair "18"
seta cg_crosshairY "0"
seta cg_crosshairX "0"
seta cg_crosshairBrightness "1"
seta cg_crosshairsize "20"
seta cg_crosshairHealth "0"
seta cg_crosshairPulse "0"
seta cg_drawRewards "1"
seta cg_drawAttacker "0"
seta cg_drawAmmoWarning "1"
seta cg_drawIcons "1"
seta cg_draw3dIcons "1"
seta cg_drawSnapshot "0"
seta cg_drawFPS "0"
seta cg_gibs "10"
seta cg_zoomfov "20"
seta cg_shadows "1"
seta cg_predictItems "1"
seta sex "male"
seta teamtask "0"
seta handicap "100"
seta rate "8000"
seta cl_pitchspeed "140"
seta cl_yawspeed "140"
seta scr_conspeed "3"
seta com_blood "1"
seta web_skipLauncher "1"
seta web_practice_settings_5 "{}"
seta web_practice_settings_4 "{}"
seta web_practice_settings_3 "{}"
seta web_practice_settings_1 "{}"
seta web_practice_gametype "0"
seta team_model "slash/default"
seta team_headmodel "slash/default"
seta snaps "60"
seta headmodel "slash/default"
seta cl_maxpackets "125"
seta cl_allowconsolechat "1"
seta cg_trueLightning "1"
seta cg_oldRail "0"
seta cg_oldPlasma "0"
seta cg_drawStatus "1"
seta cg_crosshairColor "17"
seta r_fullbright "0"
seta r_vertexlight "0"
seta r_inBrowserMode "9"
seta r_picmip "0"
seta cg_draw2D "1"
seta cg_drawgun "3"
seta cg_drawammowarning "1"
seta cg_bob "0"
seta cg_kickScale "0"
seta cg_WeaponBar "3"
seta cg_allowtaunt "1"
seta cg_showvoicetext "1"
seta cg_playvoicechats "1"
seta cg_leveltimerdirection "0"
seta cg_drawtargetnames "1"
seta cg_fov "110"
seta com_allowConsole "1"
seta web_configVersion "4"
seta cg_drawCrosshair "18"
seta m_pitch "-0.022"
seta cl_freelook "1"
seta cg_noTaunts "0"
seta cg_noVoiceText "0"
seta cg_noVoiceChats "0"
seta cg_drawTimer "0"
seta cg_drawTeamOverlay "1"
seta cg_forceModel "0"
seta cg_drawCrosshairNames "1"
seta cg_brassTime "5"
seta cg_scorePlums "0"
seta cg_marks "1"
seta cg_simpleitems "0"
seta cg_autoswitch "0"
seta color2 "1"
seta color1 "1"
seta cg_forceTeamModel ""
seta cg_forceEnemyModel ""
seta cg_impactsparks "1"
seta cg_impactsparkslifetime "1000"
seta cg_impactsparkssize "8"
seta cg_impactsparksvelocity "128"
seta cl_demoRecordMessage "1"
seta cg_chathistorylength "10"
//enemy colour change toggle (unknown author)
bind l "vstr nmy_qlr"
set nmy1 "seta cg_enemyLowerColor 0xFFFFFFFF; seta cg_enemyUpperColor 0xFFFFFFFF; seta cg_enemyHeadColor 0xFFFFFFFF; set nmy_qlr vstr nmy2; echo ^7WHITE"
set nmy2 "seta cg_enemyLowerColor 0xFF0000FF; seta cg_enemyUpperColor 0xFF0000FF; seta cg_enemyHeadColor 0xFF0000FF; set nmy_qlr vstr nmy3; echo ^1RED"
set nmy3 "seta cg_enemyLowerColor 0x00FF00FF; seta cg_enemyUpperColor 0x00FF00FF; seta cg_enemyHeadColor 0x00FF00FF; set nmy_qlr vstr nmy4; echo ^2GREEN"
set nmy4 "seta cg_enemyLowerColor 0x0000FFFF; seta cg_enemyUpperColor 0x0000FFFF; seta cg_enemyHeadColor 0x0000FFFF; set nmy_qlr vstr nmy1; echo ^4BLUE"
set nmy_qlr vstr nmy1
seta clan ""
seta name "^4Mucky^7Man"
seta fov50 "cg_fov 50; set fov vstr fov110"
seta fov110 "cg_fov 110; set fov vstr fov50"
seta fov "vstr fov110"
bind "u" "vstr fov"
//thirdperson demo viewer (thanks to yakumo)
bind KP_INS "toggle r_shownormals"
bind kp_5 "toggle cg_thirdperson;vstr a0;vstr r40"
bind kp_uparrow "vstr closer"
bind kp_downarrow "vstr farther"
bind kp_leftarrow "vstr left"
bind kp_rightarrow "vstr right"
set a0 "cg_thirdpersonangle 0;set left vstr a10;set right vstr a350"
set a10 "cg_thirdpersonangle 10;set left vstr a20;set right vstr a0"
set a20 "cg_thirdpersonangle 20;set left vstr a30;set right vstr a10"
set a30 "cg_thirdpersonangle 30;set left vstr a40;set right vstr a20"
set a40 "cg_thirdpersonangle 40;set left vstr a50;set right vstr a30"
set a50 "cg_thirdpersonangle 50;set left vstr a60;set right vstr a40"
set a60 "cg_thirdpersonangle 60;set left vstr a70;set right vstr a50"
set a70 "cg_thirdpersonangle 70;set left vstr a80;set right vstr a60"
set a80 "cg_thirdpersonangle 80;set left vstr a90;set right vstr a70"
set a90 "cg_thirdpersonangle 90;set left vstr a100;set right vstr a80"
set a100 "cg_thirdpersonangle 100;set left vstr a110;set right vstr a90"
set a110 "cg_thirdpersonangle 110;set left vstr a120;set right vstr a100"
set a120 "cg_thirdpersonangle 120;set left vstr a130;set right vstr a110"
set a130 "cg_thirdpersonangle 130;set left vstr a140;set right vstr a120"
set a140 "cg_thirdpersonangle 140;set left vstr a150;set right vstr a130"
set a150 "cg_thirdpersonangle 150;set left vstr a160;set right vstr a140"
set a160 "cg_thirdpersonangle 160;set left vstr a170;set right vstr a150"
set a170 "cg_thirdpersonangle 170;set left vstr a180;set right vstr a160"
set a180 "cg_thirdpersonangle 180;set left vstr a190;set right vstr a170"
set a190 "cg_thirdpersonangle 190;set left vstr a200;set right vstr a180"
set a200 "cg_thirdpersonangle 200;set left vstr a210;set right vstr a190"
set a210 "cg_thirdpersonangle 210;set left vstr a220;set right vstr a200"
set a220 "cg_thirdpersonangle 220;set left vstr a230;set right vstr a210"
set a230 "cg_thirdpersonangle 230;set left vstr a240;set right vstr a220"
set a240 "cg_thirdpersonangle 240;set left vstr a250;set right vstr a230"
set a250 "cg_thirdpersonangle 250;set left vstr a260;set right vstr a240"
set a260 "cg_thirdpersonangle 260;set left vstr a270;set right vstr a250"
set a270 "cg_thirdpersonangle 270;set left vstr a280;set right vstr a260"
set a280 "cg_thirdpersonangle 280;set left vstr a290;set right vstr a270"
set a290 "cg_thirdpersonangle 290;set left vstr a300;set right vstr a280"
set a300 "cg_thirdpersonangle 300;set left vstr a310;set right vstr a290"
set a310 "cg_thirdpersonangle 310;set left vstr a320;set right vstr a300"
set a320 "cg_thirdpersonangle 320;set left vstr a330;set right vstr a310"
set a330 "cg_thirdpersonangle 330;set left vstr a340;set right vstr a320"
set a340 "cg_thirdpersonangle 340;set left vstr a350;set right vstr a330"
set a350 "cg_thirdpersonangle 350;set left vstr a0;set right vstr a340"
set r5 "cg_thirdpersonrange 5;set farther vstr r10;set closer vstr r500"
set r10 "cg_thirdpersonrange 10;set farther vstr r20;set closer vstr r5"
set r20 "cg_thirdpersonrange 20;set farther vstr r30;set closer vstr r10"
set r30 "cg_thirdpersonrange 30;set farther vstr r40;set closer vstr r20"
set r40 "cg_thirdpersonrange 40;set farther vstr r50;set closer vstr r30"
set r50 "cg_thirdpersonrange 50;set farther vstr r60;set closer vstr r40"
set r60 "cg_thirdpersonrange 60;set farther vstr r70;set closer vstr r50"
set r70 "cg_thirdpersonrange 70;set farther vstr r80;set closer vstr r60"
set r80 "cg_thirdpersonrange 80;set farther vstr r90;set closer vstr r70"
set r90 "cg_thirdpersonrange 90;set farther vstr r100;set closer vstr r80"
set r100 "cg_thirdpersonrange 100;set farther vstr r120;set closer vstr r90"
set r120 "cg_thirdpersonrange 120;set farther vstr r140;set closer vstr r100"
set r140 "cg_thirdpersonrange 140;set farther vstr r160;set closer vstr r120"
set r160 "cg_thirdpersonrange 160;set farther vstr r180;set closer vstr r140"
set r180 "cg_thirdpersonrange 180;set farther vstr r200;set closer vstr r160"
set r200 "cg_thirdpersonrange 200;set farther vstr r220;set closer vstr r180"
set r220 "cg_thirdpersonrange 220;set farther vstr r240;set closer vstr r200"
set r240 "cg_thirdpersonrange 240;set farther vstr r260;set closer vstr r220"
set r260 "cg_thirdpersonrange 260;set farther vstr r280;set closer vstr r240"
set r280 "cg_thirdpersonrange 280;set farther vstr r300;set closer vstr r260"
set r300 "cg_thirdpersonrange 300;set farther vstr r350;set closer vstr r280"
set r350 "cg_thirdpersonrange 350;set farther vstr r400;set closer vstr r300"
set r400 "cg_thirdpersonrange 400;set farther vstr r500;set closer vstr r350"
set r500 "cg_thirdpersonrange 500;set farther vstr r5;set closer vstr r400"
//accuracy toggle (thanks to yakumo)
set accToggle "vstr accOn"
set accon "+acc;set accToggle vstr accOff"
set accoff "-acc;set accToggle vstr accOn"
bind p "vstr acctoggle"
// Crosshair script (thanks to yakumo)
// ------------------------------- +zFire script --------------------------------------------------------------------------------
// This script lets you alter what +zfire does for the lg, +zfire is used to replace any bind that was just to "+attack" before
// you need either _zFireOn or _zFireOff in all weapon binds for it to work properly
// so I only want it to change my crosshair as i fire with the LG, so all weapons other than the LG use _zFireOff
alias nop "" //this is intentionally empty!!
alias +attack2 "+attack;alias +attack2 nop" //these are only useful to enable up to TWO different keys to be used for fire
alias -attack2 "-attack;alias +attack2 +attack" //withotu hem conflicting with each other causing lockups (as often)
alias loadFireSettings "cg_crosshairSize 16"// 109 105 //put all lg changes here, crosshair, sens, fov etc / sens 0.968 (3500dpi)
alias loadDefWeapSettings "cg_crosshairSize 8" //115 put default weapon config here chrosshair settings, and sens/fov etc etc if you want
alias -zfire "-attack2;loadDefWeapSettings;" //changes back to all default weaponsettings
alias +zfire "+attack2;" //setup +zfire or you wouldn't be able to fire or change who you spectate until you change a weapon.
alias zFirePt2 "+attack2;loadFireSettings" //2nd stage alias as otherwise you can't script more than one thing to change in an alias, loads al lg settings.
alias _zFireOn "alias +zfire zFirePt2;"
alias _zFireOff "alias +zfire +attack2;loadDefWeapSettings" //do NOT call -zfire as it uses -attack it would stop next weapon firing, if fire as held during a change
// just revert reset +zfire to +attack only and as this is called on weapon change, loadDefWeapSettings too.
_zFireOn //calling this here to turns zfire on for muckyman so it's always going to do different crosshairs when firing
//otherwise you'd normally put _zfireOn on weapons you want it for, and _zfireOff on weapons you don't want it for.,
Last edited by muckyman on Tue Feb 22, 2011 4:41 am; edited 1 time in total
Re: My Quake live cfg updated with enemy colour changing script
You forgot this one mucky................
seta cg_pitchtent "1"

seta cg_pitchtent "1"

DeaD_0nE- quake God

- Posts: 107
Join date: 2009-12-27
Age: 55
Location: UK
Re: My Quake live cfg updated with enemy colour changing script
DeaD_0nE wrote:You forgot this one mucky................
seta cg_pitchtent "1"

Re: My Quake live cfg updated with enemy colour changing script
I thought you'd like that one


DeaD_0nE- quake God

- Posts: 107
Join date: 2009-12-27
Age: 55
Location: UK
Re: My Quake live cfg updated with enemy colour changing script
Crosshair now changes size when holding fire button.Thanks yakumo.
GOD NO
thats a truly awful setup...mine far superior
// Replicate cfg - Generated by QUAKE LIVE. Do not modify
unbindall
bind TAB "+scores"
bind ENTER "+button2"
bind SPACE "messagemode"
bind + "sizeup"
bind - "sizedown"
bind 1 "weapon 1"
bind 2 "weapon 2"
bind 3 "weapon 3"
bind 4 "weapon 4"
bind 5 "weapon 5"
bind 6 "weapon 6"
bind 7 "weapon 7"
bind 8 "weapon 8"
bind 9 "weapon 9"
bind = "sizeup"
bind _ "sizedown"
bind a "+moveleft"
bind c "weapon 9"
bind d "+moveright"
bind e "weapon 6"
bind f "weapon 8"
bind g "dropweapon"
bind h "+chat"
bind q "weapon 5"
bind r "weapon 7"
bind s "+back"
bind t "messagemode"
bind w "+forward"
bind y "messagemode2"
bind PAUSE "pause"
bind UPARROW "+forward"
bind DOWNARROW "+back"
bind LEFTARROW "+moveleft"
bind RIGHTARROW "+moveright"
bind CTRL "weapnext"
bind SHIFT "weapon 3"
bind F1 "vote yes"
bind F2 "vote no"
bind F3 "readyup"
bind F4 "say ^6BILLY ^3BILLY ^6MUCKY^3MAN ^6YAK^3UMO ^6MEAD^3OWS ^6DEPUTY^3DAWG ^6JOOP^3STA"
bind F5 "say ^6UNICYCLES ^7ARE ^7AWESOME "
bind F11 "screenshot"
bind KP_END "readyup"
bind KP_INS "+movedown"
bind MOUSE1 "+attack"
bind MOUSE2 "+moveup"
bind MOUSE3 "weapon 1"
bind MWHEELDOWN "weapon 5"
bind MWHEELUP "weapon 7"
seta cg_zoomToggle "0"
seta cg_zoomSensitivity "1"
seta cg_zoomScaling "1"
seta cg_zoomOutOnDeath "1"
seta cg_zoomfov "22.5"
seta cg_weaponColor_grenade "0x007000FF"
seta cg_weaponBar "1"
seta cg_trueShotgun "0"
seta cg_trueLightning "1"
seta cg_teamUpperColor "0x808080FF"
seta cg_teamLowerColor "0x808080FF"
seta cg_teamHeadColor "0x808080FF"
seta cg_teamChatTime "3000"
seta cg_teamChatsOnly "0"
seta cg_teamChatHeight "0"
seta cg_stats "1"
seta cg_speedometer "0"
seta cg_smokeRadius_haste "8"
seta cg_smokeRadius_flight "8"
seta cg_smokeRadius_dust "24"
seta cg_simpleItemsRadius "15"
seta cg_showVoiceText "1"
seta cg_showmiss "0"
seta cg_selfOnTeamOverlay "0"
seta cg_screenDamageAlpha_Team "200"
seta cg_screenDamageAlpha "200"
seta cg_screenDamage_Team "0x700000C8"
seta cg_screenDamage_Self "0x00000000"
seta cg_screenDamage "0x700000C8"
seta cg_rocketStyle "1"
seta cg_respawnTimerY "100"
seta cg_respawnTimerX "10"
seta cg_railTrailTime "400"
seta cg_railStyle "1"
seta cg_playVoiceChats "1"
seta cg_playTeamVO "1"
seta cg_playerNames "1"
seta cg_plasmaStyle "1"
seta cg_nopredict "0"
seta cg_lowAmmoWarningPercentile "0.20"
seta cg_lightningImpactCap "192"
seta cg_levelTimerDirection "1"
seta cg_lagometer "0"
seta cg_itemFx "7"
seta cg_impactSparksSize "0"
seta cg_gunZ "0"
seta cg_gunY "0"
seta cg_gunX "0"
seta cg_gibs "0"
seta cg_forceTeamWeaponColor "0"
seta cg_forceRedTeamModel ""
seta cg_forceEnemyWeaponColor "0"
seta cg_forceDrawCrosshair "0"
seta cg_forceBlueTeamModel ""
seta cg_enemyUpperColor "0x2a8000FF"
seta cg_enemyLowerColor "0x2a8000FF"
seta cg_enemyHeadColor "0x2a8000FF"
seta cg_drawTeamOverlayY "0"
seta cg_drawTeamOverlayX "0"
seta cg_drawTeamOverlayOpacity "0.75"
seta cg_drawStatus "1"
seta cg_drawSnapshot "0"
seta cg_drawRewards "1"
seta cg_drawItemPickups "3"
seta cg_drawIcons "1"
seta cg_drawFullWeaponBar "1"
seta cg_drawFriend "1"
seta cg_drawFragMessages "1"
seta cg_drawFPS "0"
seta cg_drawCrosshairTeamHealthSize "0.12f"
seta cg_drawCrosshairTeamHealth "2"
seta cg_drawCrosshairNamesOpacity "0.75"
seta cg_drawAttacker "0"
seta cg_draw3dIcons "1"
seta cg_draw2D "1"
seta cg_deferPlayers "1"
seta cg_deadBodyColor "0x101010FF"
seta cg_crosshairY "0"
seta cg_crosshairX "0"
seta cg_crosshairSize "24"
seta cg_crosshairPulse "1"
seta cg_crosshairHitTime "100"
seta cg_crosshairHitStyle "2"
seta cg_crosshairHitColor "1"
seta cg_crosshairHealth "0"
seta cg_crosshairBrightness "1"
seta cg_clanOnTeamOverlay "0"
seta cg_chatHistoryLength "6"
seta cg_cameraOrbitDelay "50"
seta cg_hudFiles "ui/hud.txt"
seta r_gl_reserved "1"
seta r_gl_renderer "GeForce 8800 GS/PCI/SSE2"
seta r_gl_vendor "NVIDIA Corporation"
seta r_ambientScale "10"
seta r_fastSkyColor "0x000000"
seta cg_predictItems "1"
seta sex "male"
seta teamtask "0"
seta handicap "100"
seta cl_demoRecordMessage "1"
seta cl_mouseAccelOffset "5"
seta cl_mouseAccelStyle "0"
seta cl_mouseAccel "0"
seta cl_maxpackets "63"
seta con_speed "3"
seta con_opacity "0.75"
seta con_height "0.5"
seta con_background "1"
seta cg_crosshairColor "1"
seta cg_buzzerSound "0"
seta s_ambient "0"
seta cg_hitBeep "1"
seta cg_chatbeep "0"
seta cg_teamChatBeep "0"
seta cg_shadows "0"
seta cg_waterWarp "0"
seta cg_smoke_SG "0"
seta cg_smokeRadius_GL "0"
seta cg_smokeRadius_RL "0"
seta cg_smokeRadius_NG "0"
seta cg_lightningImpact "0"
seta cg_lightningStyle "4"
seta cg_bubbleTrail "0"
seta cg_impactMarkTime "10000.000000"
seta cg_marks "0.000000"
seta cg_muzzleFlash "0"
seta team_headmodel "anarki/default"
seta team_model "anarki/default"
seta headmodel "anarki/default"
seta web_practice_gametype "0"
seta web_practice_settings_5 "{}"
seta web_practice_settings_4 "{}"
seta web_practice_settings_3 "{}"
seta web_practice_settings_1 "{}"
seta web_home ""
seta cg_drawGun "2"
seta cg_deadBodyDarken "1"
seta cg_allowTaunt "0"
seta cg_impactSparksVelocity "0"
seta cg_impactSparksLifetime "1000.000000"
seta cg_impactSparks "0.000000"
seta cg_simpleItems "1"
seta cg_lowAmmoWarningSound "0.000000"
seta cg_lowAmmoWeaponBarWarning "1.000000"
seta cg_drawAmmoWarning "0.000000"
seta cg_switchToEmpty "0"
seta cg_switchOnEmpty "1"
seta cg_kickScale "0"
seta cg_bob "0"
seta cg_autoAction "1"
seta cl_allowConsoleChat "1"
seta com_allowConsole "1"
seta rate "16000"
seta r_fullbright "1.000000"
seta r_vertexlight "0.000000"
seta r_inBrowserMode "9"
seta r_picmip "10"
seta cg_fov "110.00"
seta web_configVersion "8"
seta cg_drawCrosshair "2"
seta m_pitch "0.022"
seta cl_freelook "1"
seta cg_drawTeamOverlay "1"
seta r_fastsky "1"
seta cg_drawCrosshairNames "1"
seta cg_brassTime "0"
seta cg_scorePlums "1"
seta cg_autoswitch "0"
seta color2 "25"
seta color1 "7"
seta cg_forceTeamModel ""
seta cg_forceEnemyModel "keel/bright"
seta model "anarki/default"
seta name "^6BULLY^3BULLY"
seta session7 "0 825 0 0 0 0 0 0 0 0 0 0"
seta session6 "0 825 0 0 0 0 0 0 0 0 0 0"
seta session5 "0 800 0 0 0 0 0 0 0 0 0 0"
seta session4 "0 800 0 0 0 0 0 0 0 0 0 0"
seta session3 "0 600 0 0 0 0 0 0 0 0 0 0"
seta session2 "0 600 0 0 0 0 0 0 0 0 0 0"
seta session1 "0 600 0 0 0 0 0 3 0 0 0 0"
seta session0 "0 300 0 0 0 0 0 0 0 0 0 0"
seta in_nograb "0"
// Replicate cfg - Generated by QUAKE LIVE. Do not modify
unbindall
bind TAB "+scores"
bind ENTER "+button2"
bind SPACE "messagemode"
bind + "sizeup"
bind - "sizedown"
bind 1 "weapon 1"
bind 2 "weapon 2"
bind 3 "weapon 3"
bind 4 "weapon 4"
bind 5 "weapon 5"
bind 6 "weapon 6"
bind 7 "weapon 7"
bind 8 "weapon 8"
bind 9 "weapon 9"
bind = "sizeup"
bind _ "sizedown"
bind a "+moveleft"
bind c "weapon 9"
bind d "+moveright"
bind e "weapon 6"
bind f "weapon 8"
bind g "dropweapon"
bind h "+chat"
bind q "weapon 5"
bind r "weapon 7"
bind s "+back"
bind t "messagemode"
bind w "+forward"
bind y "messagemode2"
bind PAUSE "pause"
bind UPARROW "+forward"
bind DOWNARROW "+back"
bind LEFTARROW "+moveleft"
bind RIGHTARROW "+moveright"
bind CTRL "weapnext"
bind SHIFT "weapon 3"
bind F1 "vote yes"
bind F2 "vote no"
bind F3 "readyup"
bind F4 "say ^6BILLY ^3BILLY ^6MUCKY^3MAN ^6YAK^3UMO ^6MEAD^3OWS ^6DEPUTY^3DAWG ^6JOOP^3STA"
bind F5 "say ^6UNICYCLES ^7ARE ^7AWESOME "
bind F11 "screenshot"
bind KP_END "readyup"
bind KP_INS "+movedown"
bind MOUSE1 "+attack"
bind MOUSE2 "+moveup"
bind MOUSE3 "weapon 1"
bind MWHEELDOWN "weapon 5"
bind MWHEELUP "weapon 7"
seta cg_zoomToggle "0"
seta cg_zoomSensitivity "1"
seta cg_zoomScaling "1"
seta cg_zoomOutOnDeath "1"
seta cg_zoomfov "22.5"
seta cg_weaponColor_grenade "0x007000FF"
seta cg_weaponBar "1"
seta cg_trueShotgun "0"
seta cg_trueLightning "1"
seta cg_teamUpperColor "0x808080FF"
seta cg_teamLowerColor "0x808080FF"
seta cg_teamHeadColor "0x808080FF"
seta cg_teamChatTime "3000"
seta cg_teamChatsOnly "0"
seta cg_teamChatHeight "0"
seta cg_stats "1"
seta cg_speedometer "0"
seta cg_smokeRadius_haste "8"
seta cg_smokeRadius_flight "8"
seta cg_smokeRadius_dust "24"
seta cg_simpleItemsRadius "15"
seta cg_showVoiceText "1"
seta cg_showmiss "0"
seta cg_selfOnTeamOverlay "0"
seta cg_screenDamageAlpha_Team "200"
seta cg_screenDamageAlpha "200"
seta cg_screenDamage_Team "0x700000C8"
seta cg_screenDamage_Self "0x00000000"
seta cg_screenDamage "0x700000C8"
seta cg_rocketStyle "1"
seta cg_respawnTimerY "100"
seta cg_respawnTimerX "10"
seta cg_railTrailTime "400"
seta cg_railStyle "1"
seta cg_playVoiceChats "1"
seta cg_playTeamVO "1"
seta cg_playerNames "1"
seta cg_plasmaStyle "1"
seta cg_nopredict "0"
seta cg_lowAmmoWarningPercentile "0.20"
seta cg_lightningImpactCap "192"
seta cg_levelTimerDirection "1"
seta cg_lagometer "0"
seta cg_itemFx "7"
seta cg_impactSparksSize "0"
seta cg_gunZ "0"
seta cg_gunY "0"
seta cg_gunX "0"
seta cg_gibs "0"
seta cg_forceTeamWeaponColor "0"
seta cg_forceRedTeamModel ""
seta cg_forceEnemyWeaponColor "0"
seta cg_forceDrawCrosshair "0"
seta cg_forceBlueTeamModel ""
seta cg_enemyUpperColor "0x2a8000FF"
seta cg_enemyLowerColor "0x2a8000FF"
seta cg_enemyHeadColor "0x2a8000FF"
seta cg_drawTeamOverlayY "0"
seta cg_drawTeamOverlayX "0"
seta cg_drawTeamOverlayOpacity "0.75"
seta cg_drawStatus "1"
seta cg_drawSnapshot "0"
seta cg_drawRewards "1"
seta cg_drawItemPickups "3"
seta cg_drawIcons "1"
seta cg_drawFullWeaponBar "1"
seta cg_drawFriend "1"
seta cg_drawFragMessages "1"
seta cg_drawFPS "0"
seta cg_drawCrosshairTeamHealthSize "0.12f"
seta cg_drawCrosshairTeamHealth "2"
seta cg_drawCrosshairNamesOpacity "0.75"
seta cg_drawAttacker "0"
seta cg_draw3dIcons "1"
seta cg_draw2D "1"
seta cg_deferPlayers "1"
seta cg_deadBodyColor "0x101010FF"
seta cg_crosshairY "0"
seta cg_crosshairX "0"
seta cg_crosshairSize "24"
seta cg_crosshairPulse "1"
seta cg_crosshairHitTime "100"
seta cg_crosshairHitStyle "2"
seta cg_crosshairHitColor "1"
seta cg_crosshairHealth "0"
seta cg_crosshairBrightness "1"
seta cg_clanOnTeamOverlay "0"
seta cg_chatHistoryLength "6"
seta cg_cameraOrbitDelay "50"
seta cg_hudFiles "ui/hud.txt"
seta r_gl_reserved "1"
seta r_gl_renderer "GeForce 8800 GS/PCI/SSE2"
seta r_gl_vendor "NVIDIA Corporation"
seta r_ambientScale "10"
seta r_fastSkyColor "0x000000"
seta cg_predictItems "1"
seta sex "male"
seta teamtask "0"
seta handicap "100"
seta cl_demoRecordMessage "1"
seta cl_mouseAccelOffset "5"
seta cl_mouseAccelStyle "0"
seta cl_mouseAccel "0"
seta cl_maxpackets "63"
seta con_speed "3"
seta con_opacity "0.75"
seta con_height "0.5"
seta con_background "1"
seta cg_crosshairColor "1"
seta cg_buzzerSound "0"
seta s_ambient "0"
seta cg_hitBeep "1"
seta cg_chatbeep "0"
seta cg_teamChatBeep "0"
seta cg_shadows "0"
seta cg_waterWarp "0"
seta cg_smoke_SG "0"
seta cg_smokeRadius_GL "0"
seta cg_smokeRadius_RL "0"
seta cg_smokeRadius_NG "0"
seta cg_lightningImpact "0"
seta cg_lightningStyle "4"
seta cg_bubbleTrail "0"
seta cg_impactMarkTime "10000.000000"
seta cg_marks "0.000000"
seta cg_muzzleFlash "0"
seta team_headmodel "anarki/default"
seta team_model "anarki/default"
seta headmodel "anarki/default"
seta web_practice_gametype "0"
seta web_practice_settings_5 "{}"
seta web_practice_settings_4 "{}"
seta web_practice_settings_3 "{}"
seta web_practice_settings_1 "{}"
seta web_home ""
seta cg_drawGun "2"
seta cg_deadBodyDarken "1"
seta cg_allowTaunt "0"
seta cg_impactSparksVelocity "0"
seta cg_impactSparksLifetime "1000.000000"
seta cg_impactSparks "0.000000"
seta cg_simpleItems "1"
seta cg_lowAmmoWarningSound "0.000000"
seta cg_lowAmmoWeaponBarWarning "1.000000"
seta cg_drawAmmoWarning "0.000000"
seta cg_switchToEmpty "0"
seta cg_switchOnEmpty "1"
seta cg_kickScale "0"
seta cg_bob "0"
seta cg_autoAction "1"
seta cl_allowConsoleChat "1"
seta com_allowConsole "1"
seta rate "16000"
seta r_fullbright "1.000000"
seta r_vertexlight "0.000000"
seta r_inBrowserMode "9"
seta r_picmip "10"
seta cg_fov "110.00"
seta web_configVersion "8"
seta cg_drawCrosshair "2"
seta m_pitch "0.022"
seta cl_freelook "1"
seta cg_drawTeamOverlay "1"
seta r_fastsky "1"
seta cg_drawCrosshairNames "1"
seta cg_brassTime "0"
seta cg_scorePlums "1"
seta cg_autoswitch "0"
seta color2 "25"
seta color1 "7"
seta cg_forceTeamModel ""
seta cg_forceEnemyModel "keel/bright"
seta model "anarki/default"
seta name "^6BULLY^3BULLY"
seta session7 "0 825 0 0 0 0 0 0 0 0 0 0"
seta session6 "0 825 0 0 0 0 0 0 0 0 0 0"
seta session5 "0 800 0 0 0 0 0 0 0 0 0 0"
seta session4 "0 800 0 0 0 0 0 0 0 0 0 0"
seta session3 "0 600 0 0 0 0 0 0 0 0 0 0"
seta session2 "0 600 0 0 0 0 0 0 0 0 0 0"
seta session1 "0 600 0 0 0 0 0 3 0 0 0 0"
seta session0 "0 300 0 0 0 0 0 0 0 0 0 0"
seta in_nograb "0"

cujoway- quake God

- Posts: 478
Join date: 2009-11-18
Age: 61
Location: in bed coughing
Re: My Quake live cfg updated with enemy colour changing script
seta cg_impactSparksLifetime "1000.000000"
seta cg_impactSparks "0.000000
makes no sense,why have lifetime 1000 when they are turned off ?
also...
@ cg_scoreplums 1.....all those shitty floating numbers on corpses.
seta cg_impactSparks "0.000000
makes no sense,why have lifetime 1000 when they are turned off ?
also...
@ cg_scoreplums 1.....all those shitty floating numbers on corpses.
Re: My Quake live cfg updated with enemy colour changing script
you have an inverted mouse....pfftt

cujoway- quake God

- Posts: 478
Join date: 2009-11-18
Age: 61
Location: in bed coughing
Re: My Quake live cfg updated with enemy colour changing script
cujoway wrote:you have an inverted mouse....pfftt
You have an inverted brain...
Re: My Quake live cfg updated with enemy colour changing script
its a work in process cunt
am learning as i go along
i cant lower myself like some to get yakumo to do it for me
am learning as i go along
i cant lower myself like some to get yakumo to do it for me

cujoway- quake God

- Posts: 478
Join date: 2009-11-18
Age: 61
Location: in bed coughing
Similar topics» My Quake live cfg updated with enemy colour changing script
» Quake Live amusement video...starring muckyman.
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» Quake Live amusement video...starring muckyman.
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» Quake Live offline mode
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