Oculus' John Carmack Explains Virtual Reality in 5 Levels of Difficulty
Author
Message
CANNER Moderator
Posts : 7024 Join date : 2013-04-30
Subject: Oculus' John Carmack Explains Virtual Reality in 5 Levels of Difficulty Sat Oct 21, 2017 12:52 pm
Couple of weeks back I bought the Oculus Rift. Complete with 2 sensors and Touch. With the previous disappointing experiences I actually waited a few days before trying. Used it couple of times now, and I'm pretty impressed. Quality and weight is much better then the Vive or PSVR. Only done some demos and simple games yet, but the VR is really fun. The 3D works amazing, and certainly gives a sense of being somewhere else. I may need to upgrade my pc and OS, but so far it runs pretty well, will see how that goes.
The only disappointment is that the Oculus demos are superbasic and hardly VR worthy, the 3D works nice and you can look around, but that's all. Not a lot freedom of movement, mostly stuck on 1 place watching the event. Big marketing fail, they should have offered at least one free immersive VR game like Skyrim or Fallout, something better then those 'Art academy VR demos' they have now.
Have not yet played normal games. For now I'm stuck with the free demos/games offered by Oculus Store or Steam. They do offer a few nice titles, but most cost money, and not all are worth that money, some are actually nothing more then a video. There's a tool called VorpX which should let me play all kind of older downloadable games in VR, but have not tried it yet. Considering to buy it for latest updates etc, but must download and see if it works first.
Needs a little work to get it going, but once it does work, the virtual reality with Oculus is really awesome.
Not sending it back this time.
CANNER Moderator
Posts : 7024 Join date : 2013-04-30
Subject: Re: Oculus' John Carmack Explains Virtual Reality in 5 Levels of Difficulty Sat Oct 21, 2017 8:14 pm
There is this one free demo in the Oculus store that's pretty cool, Starfighter Arduxim. Though the video does not do it any justice at all, inside the goggles it really looks and feels like flying around in space.
Awesome
Oculus' John Carmack Explains Virtual Reality in 5 Levels of Difficulty