Unreal Engine 5 Beginner Tutorial | Cinematic Renders in UE5
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CANNER Moderator
Posts : 7124 Join date : 2013-04-30
Subject: Unreal Engine 5 Beginner Tutorial | Cinematic Renders in UE5 Sat Mar 12, 2022 8:51 pm
CANNER Moderator
Posts : 7124 Join date : 2013-04-30
Subject: Re: Unreal Engine 5 Beginner Tutorial | Cinematic Renders in UE5 Sun Mar 13, 2022 9:11 pm
I must be doing something wrong.
Made an enviroment with animated camera, but can't render it properly. I keep getting some error message about the camera and google doesn't help much either.
I am determined to figure it out though it may take some time.
CANNER Moderator
Posts : 7124 Join date : 2013-04-30
Subject: Re: Unreal Engine 5 Beginner Tutorial | Cinematic Renders in UE5 Wed Mar 16, 2022 2:08 pm
Found it
Turns out I was using the wrong type of camera for rendering cinematics. Along the way I found more and more ways to add a camera, eventually I found the right one. Now I can start exploring more of the other stuff like Lumen and Niagara.
muckyman Admin
Posts : 6470 Join date : 2009-11-14 Age : 59 Location : Hull UK
Subject: Re: Unreal Engine 5 Beginner Tutorial | Cinematic Renders in UE5 Thu Mar 17, 2022 9:59 am
Subject: Re: Unreal Engine 5 Beginner Tutorial | Cinematic Renders in UE5 Sun Mar 20, 2022 2:16 pm
First try out video with UE5
Only thing not right is some glitchy shadow on one of the elephant statues. Although youtubes shitty videocompression filters it out pretty nice. Not sure why the shadow is like that, but I'll figure it out
CANNER Moderator
Posts : 7124 Join date : 2013-04-30
Subject: Re: Unreal Engine 5 Beginner Tutorial | Cinematic Renders in UE5 Sun Mar 20, 2022 8:57 pm
Quote :
Not sure why the shadow is like that, but I'll figure it out
I think it might be the AA struggling with the extremely detailed rough surface of the model. Maybe I'll have to redo the model with less detail, or smooth out the mesh to fix it.
muckyman Admin
Posts : 6470 Join date : 2009-11-14 Age : 59 Location : Hull UK
Amazing ly detailed scene buddy...looks really sweet. Is there a setting for samples on the shadow ? maybe turn the samples up ? Unsure really as not started using unreal yet.
Thanks The Megascans are awesome to work with, helps build a realistic looking scene in notime.
I fixed the glitching shadow by lowering the detail of the model. But possibly raising samples might have helped too. But as the high detail wasn't really visible from even a short distance I redid the model without visual difference. The 'high detail' is a setting inside the photogrammetry tool, which adds a displacement layer turning pixels into bumps. I should not have used it, it is only good for when using superhighdetail photos to build a 3D model, not really for low res jpgs.
Have added a lot more to the scene and now trying to make some short cinematic with different camerashots.